|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

M1k3y Koontz
Respawn Disabled Initiative Mercenaries
766
|
Posted - 2015.07.26 21:21:31 -
[1] - Quote
Diana Nayli wrote:Empires weren't prepared for that style of playing.
Good, that's the idea.
Diana Nayli wrote: I would recommend changing some stuff about entosis links, like only capitals can fit them.
CCP said they won't do this. No ship restrictions because it forces players to use certain metas, which they want to avoid, and capitals because it increases the entry barrier significantly.
Diana Nayli wrote: Now I'm really missing long structure grinding with 1-hour long elevator music loop....
That hasn't changed. Now instead of bringing lots of T1 ammo you have 10 guys bring entosis links.
How much herp could a herp derp derp if a herp derp could herp derp.
|

M1k3y Koontz
Respawn Disabled Initiative Mercenaries
766
|
Posted - 2015.07.26 21:42:48 -
[2] - Quote
Alavaria Fera wrote:Trollsov is the greatest update that really shakes up null...
By the way, we're starting up our program of cooperative coprosperity, check "Sell Orders" subforum for details. Really shaken up null is available...
Nothing con stop a well oiled corporate machine...
How much herp could a herp derp derp if a herp derp could herp derp.
|

M1k3y Koontz
Respawn Disabled Initiative Mercenaries
766
|
Posted - 2015.07.26 21:49:37 -
[3] - Quote
baltec1 wrote:Kestral Anneto wrote:
your kididng, right? the entire point is to hold the grid while the Magic Sov Wand waves. it basically boils down to attrition and man power, and the larger entities in Nullsec can throw a lot more meat into the grinder than and small high or lowsec entity.
Blobs are too big an unwieldy for this kind of sov game, small gangs are all the rage and upcoming changes are only going to make them better. You might not have much luck with the fortress that is goondor but fountain on the other hand...
10 Arty Cynabals 5 Entosis Interceptors (Fit with T1 entosis links, run if something capable of killing you shows up) 1 Rapier 1 Arazu ~3 Scimi's (Optional)
Congratulations, you can now take space.
Fast response is now more important than overwhelming force. EVE's history closely mirrors that of the real world's, and now we have finally reached the era of insurgencies fighting massive empires.
How much herp could a herp derp derp if a herp derp could herp derp.
|

M1k3y Koontz
Respawn Disabled Initiative Mercenaries
766
|
Posted - 2015.07.27 12:56:25 -
[4] - Quote
Jenshae Chiroptera wrote:Best long term tactics is still to just let them take the space, then keep griefing them by spawning loads of nodes until they give up and leave.
If the indexes are high it'll take an hour to reinforce the ihub/station/TCU. If nobody can be bothered to drive off the hostile interceptor or other ship in their space in that time frame (which everyone would want to anyway because ratting with a neut in local is a bad idea) then what are they doing?
If indexes are low, yes, there will be tons of nodes spawning. But then you aren't using that space, so why do you want it? Harassment is the best way to take space, but it's more difficult to harass space that is actually useful to the owners.
How much herp could a herp derp derp if a herp derp could herp derp.
|
|
|
|